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Monday, 21 May 2012
Choosing Characters Design
As you guys might notice from skimming through/scrolling down this blog --there's a particular personal project I'm working on.
It's intended to be something small and short; only to add a more complete stuff in my portfolio together with my friends --at first guys from 3D Animation major-- it's only a short simple interactive stuff.
Tldr; so far, only the basic character designs and the scenario drafts are achieved, and the style went thru many changes.
At first they're going to be more cartoony, then evolves to look like my style in the first place.
Here are the past sketches:
They're the very first tries to grasp what they'll look like.
While after lots of papers used to make them look more refined and my own attempt to keep them simple -- having less characters and easily understood plot.
I decided to take out few designs like:
The original guide-like character for the player
and the first design of this girl
to make her have more relation with the designed main character.
Ergo, the silhouettes from past post happened And personally, I think it cleared up the direction of design more
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